Start by matching the inner layer to the outer layer using the large curved outline running through the middle of the shape. The buttons on the right turn this section clockwise or counterclockwise. The lever on the left switches controls between the inner and the outer rings. In order to progress here, you’ll need to match up the gears ahead. It’ll do a spooky jump-scare thing and then you can look at the chalkboard behind you. All you need to do is head down the hallway and enter the door to your left. This Lock Puzzle is entirely optional but pretty easy to get. Doing so will spawn a key on the table to the left of the image.
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Once you’ve built the door you’ll need to slide to the image of the keys. Now look for a door handle to layer onto it. You’re essentially going to build a door. This one can be a little tricky to work out, but it’s easy once you get the first piece in place. Layers of Fear 2 Chapter 2 Projector Puzzle
![call of the sea chapter 2 walkthrough call of the sea chapter 2 walkthrough](https://guides.gamepressure.com/call-of-the-sea/gfx/word/563575828.jpg)
It is pretty simple to solve, all you need to do is pick up the plug from the wall and plug it into the socket opposite. The first puzzle you’ll run into is the generator. Here are all of the solutions to get you through it: The puzzles are a lot harder in chapter 2 of Layers of Fear 2. Layers of Fear 2 Chapter 2 Puzzles - Lock Puzzle 2, Projector Puzzle 2, Clock Puzzle Solutions You will see a door in one of the frames, this is what you need to leave on the wall. Just slide the frames in and out of the projector. The first Projector Puzzle can be a little tricky if you don’t know what to do. Release each time you input a number and the safe will open ! This means spinning to 10 (anti-clockwise), 80 (clockwise), and then 40 (anti-Clockwise). All you need to do is lower the chair onto the white dotted outline. Now, make your way to the other side of the room, where you’ll see a button. There’s a lever to the right of you, pull it to rotate the platform ahead. You’ll eventually come across a living room scene. Look up through the hole and you’ll see the code. You just need to interact with the bird cage and a weight will break through the ceiling. The first Lock Puzzle you come across is pretty easy. Once you’ve done it a few times, the Perfect Storm trophy will pop. Click here for a clue on what that sounds like. You just need to spell out SOS a few times in Morse code.
#Call of the sea chapter 2 walkthrough code
You’ll use Morse Code to trigger the net objective, though you can also get a trophy here. The first puzzle is found around halfway through Chapter 1. We’ve included all of the solutions below: The first chapter of Layers of Fear 2 has a bunch of puzzles to play through. Definitely agree, I had no idea who she was referring to but already knew what had transpired.Layers of Fear 2 Chapter 1 Puzzles - Morse Code, Lock Puzzle, Projector Puzzle 1 I dunno, maybe force perspective and focus onto it when heading down that path?Īgain not a huge thing but it had me a little confused for a few seconds about whether I had missed something until I walked around and realized I 'sequence broke'.īecause that area is off to the side, I actually explored it later when it feels like it should be discovered first. Also it obviously made the impact and delivery a bit off when she then sounded all shocked and sad to read the front of it.
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So her Mentioning 'Roy' was a bit confusing and a bit of sequence breaking. Infact I must have completely failed to see it when I beelined for and actually decided to explore the hut first. Nothing gamebreaking, but In chapter 2 when you examine the back of the grave she makes a deadpan comment about how "they must have used the stone tablet for Roy's headstone", except this was the first time I went to this area and the first interaction I had done regarding the grave at all. Originally posted by Stoibs:I'll report another minor bug/oddity